Saturday, April 18, 2020

VHDL Teletext Decoder Part 2: Page Display including Text and Graphics

In Part 1, I designed a very simple VGA controller, but without any content to display, it's not very useful. The next part that's required is the display controller, which is responsible for drawing the text, graphics and colours on the display.

The Display Controller shall take its input from the read side of a dual port RAM, which shall be written to by the Teletext Data Processor in this project, but the Teletext Data Processor could easily be replaced with something else for non-Teletext applications. A Display Controller based on the Teletext specification makes an excellent FPGA display generator, even for non-Teletext applications. This is because the specification was designed in the 1970s to be relatively easy to design an ASIC around, which means that the compiled logic size is very small compared to modern FPGAs, and makes it very "cheap" in terms of resources to add the display generator to any project.

This is generated entirely by an FPGA

Level 1 Teletext supports text and graphics via a character generator ROM, mosaics of 2x3 pixels, and selectable background colour.

Key display features

Text

The font used was taken from the datasheet for the Texas Instruments SN74S262N CGROM, originally used in the 1970s "Tifax" decoder design, and entered into a VHDL file.

The CGROM has a row output format, which is better than column output for horizontal-scanning display systems because the input address only has to change once for each character along the line currently being drawn rather than for every pixel.

Graphics

Basic graphics capability is provided by 2x3 mosaic tiles:

Careful examination of the mosaics set will reveal that each of the six tiles in the mosaic correspond to particular bits of the address. No additional CGROM is required, and the logic to draw the mosaics ends up being very simple. The addresses marked (1) are displayed from the CGROM; this allows CAPITAL LETTERS to be mixed in with mosaic graphics without having to switch between text and mosaic modes.

Mosaics can be contiguous or separated; this is set using spacing attributes.

Double height text

Double height display can be enabled at any point on a line, and applies to any characters or mosaics drawn after the Double Height command up until the end of the line or a Normal Height command. If a Double Height command is used anywhere on a line, the entire line below is ignored (even below characters that aren't double height), which seems strange, but this simplifies the logic design. The CGROM glyphs are easily "doubled in height" by bit-shifting the row selector right by one bit when in double height mode, with just a little bit of extra logic required to correctly draw the second line.

Colours

The available colours are: White, Yellow, Cyan, Green, Magenta, Red, Blue, Black. All of these can be output using only one bit per channel (R, G, B). Black cannot be used as the foreground colour in standards-compliant Level 1.0 and Level 1.5 Teletext decoders, but most modern decoders will interpret it anyway. Not interpreting it does not make the logic simpler, but my decoder will be designed to not interpret it in order to stick as closely to the specification as possible.

Spacing attributes

All attributes are set using these commands. They are called "spacing attributes" because each one takes up a space on the display. Level 2.5 and 3.5 Teletext also supports non-spacing attributes which do not take up space on the display, but that is outside of the current scope for this project.

All attributes are described in detail in Section 12.2 of the ETSI EN 300 706 V1.2.1 Enhanced Teletext Specification.

Attributes can be "set-at", meaning they apply immediately, or "set-after", meaning they apply from the next character position onwards. Correct implementation is required to ensure the correct display of "held" mosaics. Hold mosaics is a feature which displays spacing attributes as a repeat of the last mosaic to enable seamless colour changes; without hold mosaics, spacing attributes would always be displayed as spaces and graphics like the famous Ceefax weather map would not be possible.

Mix and Reveal

The Conceal attribute hides text and mosaics. Setting the Reveal input high will display the hidden content.

The Mix feature on a real TV displays the foreground content on top of the TV picture. All background colours effectively become transparent. Currently, the design has no capability of drawing the text on top of an existing video signal, so all this function does at the moment is show all background colours as black. The Start Box and End Box attributes are unimplemented for the same reasons.

Firmware

The main parts of the logic are:

  • Combinational logic for mosaic generation
  • CGROM
  • Active area controller: Determines whether we're currently in the area of the screen where the content will be drawn using a set of constants which determine character height, display height and width, characters per line, and number of VGA pixels per Teletext pixel
  • Line and character counters: each pixel and each row within each character needs to be counted
  • Display generator: reads the dual port RAM data and interprets the spacing attributes
  • Logic to control setting the output signals to the foreground/background colours, and flashing

Teletext uses 40 characters and 25 lines, but the display controller is in no way constrained to that, and this can easily be changed using constants in the code for other applications.

Development

As the Display Controller operates independently of the Teletext decoding, development can be done without the decoder by loading a Teletext page into the dual port RAM by specifing it as the default data in Quartus. It is not possible to use .tti files directly because the spacing attributes are converted into ASCII sequences, and unnecessary header stuff is added, but it's simple enough to convert it to raw data by hand.

Here's the display from an early version of the display decoder:

A largely-completed display generator combined with working teletext decoder:

The firmware is available on GitHub

Despite making little attempt to "optimise" the code, the whole system including teletext decoding takes up only 6% of the small (to modern standards) 22k logic element Cyclone 10 LP FPGA.

Still to come...

Next: Data recovery, processing and page extraction

See all posts with the label Teletext to see my future progress on this project.

An additional challenge would be to design firmware to synchronise to an external VGA signal and draw text on top of the incoming VGA signal.

Wednesday, April 15, 2020

Driving a VGA monitor from an FPGA made simple (VHDL Teletext Decoder Part 1)

When your FPGA project needs to display a large amount of data, there is one solution which is simple but may not be obvious: the VGA monitor. An analogue monitor from a digital FPGA, really? Yes, it's actually really straight forward to generate VGA signals, and no external chips are required to do so. This topic has been covered many times before by others, and in this blog entry I will try to simplify it as much as possible whilst including some important details that are sometimes missed. HDMI/DVI are covered later in the series...

Project objective

If you haven't read it already, please read the introduction to the VHDL Teletext project over on my dedicated VHDL Teletext Overview blog entry, which covers the project objectives, a brief history of Teletext and its current uses, and the FPGA Teletext hardware.

The basics

The hardware

VGA has five key signals - R, G, B, Horizontal Sync, and Vertical Sync. There are additional signals which can be used to get details of the monitor via I2C, but those are outside of the scope of this entry.

Horizontal Sync and Vertical Sync are TTL-level digital signals, but it is sufficient to use 3.3V FPGA pins directly. These are not terminated in the monitor, so you can use low value series resistors to protect the FPGA pins in case of a short circuit without affecting functionality.

R, G and B are the analogue signals, which are terminated with 75 ohms inside the monitor. 0V corresponds to black and 0.7V is full brightness. A simple resistor ladder DAC will suit most FPGA applications; the design is very simple: decide how many "bits" of colour depth are required, then calculate the resistor values so that they follow these rules

  1. The voltage at the output, when terminated with 75 ohms, is approximately 0.7V when all FPGA outputs are on
  2. Each bit in order of decreasing significance should have a resistor value of double that used for the last bit

For many text-based applications, all that is required is one bit per channel, in which case a 270 ohm resistor is ideal when using an FPGA IO voltage of 3.3V.

The firmware

The firmware is simple too; there's just a few terms which need to be understood, and the best way to explain these is with a diagram:

The dotted arrows indicate the retrace of the electron beam on CRTs; this happens during the blanking interval. LCDs don't have a retracing anything, but the timings remain the same for compatibility. The scanning is done from left to right, top to bottom. The HSync waveform happens once per line, whereas the VSync waveform happens once per frame, so the HSync signal will pulse hundreds of times for each VSync pulse.

Translating this to HDL, all that's needed is:

  1. A "Horizontal" counter which is normally incremented once per clock cycle
  2. A "Vertical" counter which is incremented every time the Horizontal counter completes a full cycle
  3. Some logic to generate the sync signals and ensure the video is blanked during the blanking intervals

But wait...

VGA was originally designed for CRT monitors, but nowadays it is frequently used on LCD monitors. How does it know what the horizontal time period of each pixel is when it doesn't know what the pixel clock is?

Well, it doesn't. The "Auto Adjust" function attempts to work this out, but it only works if the active area is full of content. If you're using a black background and the content doesn't reach the edges, then the Auto Adjust function may not work correctly. To ensure correct Auto Adjustment when using a black background, a border around the edge of the active area should be drawn. This will, of course, be visible on the monitor, but that's only a minor price to pay to guarantee correct adjustment. This is easy to implement with a line of combinational logic.

Resolution selection

The resolution is limited by the speed of the FPGA, the quality of your hardware, and the length of your cables. The resolution is normally dictated by the requirements for what needs to be displayed.

The most common resolution is 640x480; with a pixel clock of 25.15 MHz, this can be closely matched using a common 25MHz clock. 1280x960 can be achieved with a 100MHz clock. High resolutions can be achieved with lower clocks if you are happy to use non-square pixels (wider than they are tall).

It's a good idea to specify the parameters using constants or generics to allow them to be changed easily. Any experimentation should be done with an LCD monitor, since some CRTs can be blown up by improper timings. Here are some typical timings for 640x480:

  • H Size: 640 clock cycles
  • H Front Porch: 16 clock cycles
  • H Sync Pulse: 96 clock cycles
  • H Back Porch: 48 clock cycles
  • V Size: 480 lines
  • V Front Porch: 11 lines
  • V Sync Pulse: 2 lines
  • V Back Porch: 31 lines

The calculation for the required clock frequency is: F (Hz) = Frames per second * (H Size + H Front Porch + H Sync Pulse + H Back Porch) * (V Size + V Front Porch + V Sync Pulse + V Back Porch)

For most monitors, the frames per second should be around 60Hz. The lower limit is usually around 50Hz, and the upper limit 65Hz, or 80Hz for most monitors with a resolution of 1280x1024.

Example code

Link to my example code (read the points below first)

  • My code just outputs internal sync signals, but you may desire to output the pixel counter values instead; this would be simple to implement. (hint: convert integer to std_logic_vector)
  • This code does not generate any display content on its own, not even the test card. Generating this is a challenge for the reader.
  • The timings have been modified for 720x576 resolution, therefore the clock frequency required is higher (see equation above). The border generator has also been written to draw the vertical borders offset from the edges. LCD monitors which can't sync to this resolution should detect it as 800x600.

Next: let's generate our content.

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